blob: e84ad5b4e16f363954ba87416b9dbcf218918f53 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#pragma once
#include <glad/glad.h>
#include "drawable.h"
#include "program.h"
namespace gfx {
extern class Shaders {
Program* _standard = nullptr;
public:
Program* standard();
} shaders;
namespace state {
extern GLuint current_program_id;
extern float width;
extern float height;
}
enum constants {
VERTEX_SHADER = GL_VERTEX_SHADER,
FRAGMENT_SHADER = GL_FRAGMENT_SHADER
};
void viewport(int w, int h);
void draw(Drawable& object);
}
|